I'm James - PhD student at Open Lab, Newcastle University. My research focuses on creating positive experiences using Virtual Reality
with people living with dementia, exploring the importance of using personal and non-personal designed VR environments
which orients towards the present and makes use of a full spectrum of interactivity.
My approach to research is an experience-centered design that requires to work closely with participants to engage in open and exploratory examinations of their lived experience. With 3+ years of experience in HCI, I've had the opportunity to work closely with a wide range of communities such as people living with dementia, and young people in a youth work setting.
Through the past three years, I've had the chance to explore and influence the field of social VR. My interests in VR, continue to grow with how it can bridge the gap between communities and how we can create evocative shared experiences with the technology.
Andrew Garbett, Ziedune Degutyte, James Hodge, and Arlene Astell. 2020. Towards Understanding People’s Experiences of AI Computer Vision Fitness Instructor Apps. In Designing Interactive Systems Conference 2021 (DIS '21). Association for Computing Machinery, New York, NY, USA, 1619–1637.
James Hodge, Sarah Foley, Rens Brankaert, Gail Kenning, Amanda Lazar, Jennifer Boger, and Kellie Morrissey. 2020. Relational, Flexible, Everyday: Learning from Ethics in Dementia Research. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–16.
James Hodge and Kellie Morrissey. 2020. Sharing a Virtual World with People Living with Dementia. In HCI and Design in the Context of Dementia (pp. 237-253). Springer, Cham. Vancouver
Kellie Morrissey, James Hodge 2019. The Conversation
Rens Brankaert, Gail Kenning, Daniel Welsh, Sarah Foley, James Hodge , and David Unbehaun. 2019. Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (DIS '19 Companion). ACM, New York, NY, USA, 357-360. Workshop
David Philip Green, Guy Peter Schofield, James Hodge, Mandy Rose, Kirsten Cater, Chris Bevan, and Stuart Iain Gray. 2019. Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. In Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '19). ACM, New York, NY, USA, 293-299.
Melissa Qingqing Teng, James Hodge, and Eric Gordon. 2019. Participatory Design of a Virtual Reality-Based Reentry Training with a Women's Prison. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). ACM, New York, NY, USA, Paper CS14, 8 pages.
James Hodge, Kyle Montague, Sandra Hastings, and Kellie Morrissey. 2019. Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 423, 14 pages.
James Hodge, Madeline Balaam, Sandra Hastings, and Kellie Morrissey. 2018. Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 514, 13 pages.